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GLLLC's Learning, Training and Education Models
GLL pioneered the use of animated graphics, including animated vectors and tensors, to create game-based interactive and virtual learning systems for education and training. Our philosophy, dating back to pre-web antiquity and the aviation industry, has always been to innovate with multisensory and multi representational modalities to include every type of sensory channel.
A solution can be represented by a formula, a graph, a recipe, a function, a description, an animation, an indicator dial... hundreds of different channels. If each are presented, the learner can both select the channel that is most natural for their style, and encode multiple pictures, sounds and other inputs to enhance both understaning and recall, as well as practical applications.
This can be understood intuitively when it comes to skill training, but applies equally well to more abstract learning objectives, including physics and higher math. Whether finding a chess puzzle solution or learning to shoot bullseyes on an Olympic shooting course, learners do best when they start with accuracy before moving on to speed! This concept is ideal for progressive education and training using interactive media, animation and structured feedback.
In addition to products for sale, GLLLC has produced proprietary and private game learning modules for diabetes education, terminal illness, and many other custom, corporate projects. Contact us if you have a project, whether turnkey or tweak. We also take both 2D and 3D programs and expand their reach using state of the art channels like proprietary smart apps, mobile, streaming, interactive, animation, e-readers, smart TV and all other "new media" formats.
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